HEROPAPER
HEROPAPER

Intro

"Heroes" is a globally generated by artificial intelligence online real-time strategy game. The game is created on the basis and ideology of Heroes of Might and Magic III. All game mechanics have been transferred to a convenient online format for any device.
Every quarter, the game map will be procedurally generated and created by AI. The time interval between the beginning and end of a quarter is called a “Part” (Part 1, 2, 3….).
The game world is divided into game locations specific to each of the factions available in the game; there are also neutral zones where there is no isolated character of the area.
At the start of the game, the player receives control of a “Hero”, who has initial characteristics, skills and an army.
The goal of the game is updated every game and is of a personal and factional nature - to score the most game points.
"Heroes" is a globally generated by artificial intelligence online real-time strategy game. The game is created on the basis and ideology of Heroes of Might and Magic III. All game mechanics have been transferred to a convenient online format for any device.
Every quarter, the game map will be procedurally generated and created by AI. The time interval between the beginning and end of a quarter is called a “Part” (Part 1, 2, 3….).
The game world is divided into game locations specific to each of the factions available in the game; there are also neutral zones where there is no isolated character of the area.
At the start of the game, the player receives control of a “Hero”, who has initial characteristics, skills and an army.
The goal of the game is updated every game and is of a personal and factional nature - to score the most game points.

Start

Preparation for each batch is divided into two stages and begins 7 days before the end of the ongoing batch.

Day 1-5

· Includes procedural generation of AI world map and game events;
· Public announcement of the upcoming game and the playing field;
· Recruitment of players;
· Sale of protected locations with ore mining sites;
· Definition and announcement of game goals for the game;
· Sale of a limited number of personal heroes;
· Promotional events;
· Encouraging the most active players.

Creating the World

The process of generating the game zone and events by artificial intelligence is carried out using the machine learning technology we have developed. The specified parameters for generation are:

8 Factions

· Andell. Faction of people. The main city is the Castle. The side of forces is good.
· Tarrin. Forest faction. The main city is Oplot. The side of forces is good.
· Xehwink. Faction of magicians. The main city is the Tower. The side of forces is good.
· Desken, Varrock, Orgrimmar. Desert faction. The main city is the Citadel. The side of forces is neutral.
· Elros. Swamp faction. The main city is the Fortress. The side of forces is neutral.
· Asura. Demonic faction. The main city is Inferno. The side of power is evil.
· Necromor. Undead faction. The main city is Necropolis. The side of power is evil.
· USA Underground faction. The main city is the Dungeon. The side of power is evil.

Fractions

Andell
The main type of city is the Castle.
The castle is a city in which there are creatures that are closest to real ones. The castle belongs to factions with a “good” worldview and is focused on the use of light magic. The creatures of the Castle are distinguished by increased fighting spirit.
Heroes
The type of warrior hero belonging to a Castle is called a Knight;
The magical hero of the castle is called the Priest.
Units (creatures) of the faction:
Level 1: PikemanHalberdier
Level 2: Archers → Marksman
Level 3: Griffins → Royal Griffins
Level 4: SwordsmanCrusader
Level 5: Monks → Zealots
Level 6: Cavalier → Champion
Level 7: Angels → Archangels
Tarrin
The main type of city is the Stronghold.
Stronghold is a city that represents the harmonious coexistence of civilization and wild nature. The stronghold belongs to factions with a “good” worldview and is a magical castle; creatures are characterized by increased luck.
Heroes
The type of warrior hero belonging to the stronghold is Ranger;
The magical hero of the stronghold is called Druid.
Units (creatures) of the faction:
Xehvink
The main type of city is Tower.
The Tower is a city that is more magic-oriented than others; its worldview is “good.” It is common for heroes to acquire magical skills at an accelerated rate.
Heroes
The type of warrior hero belonging to the stronghold is Alchemist;
The magical hero of the stronghold is called the Sorcerer.
Units (creatures) of the faction:
Level 1: GremlinMaster Gremlin
Level 2: Stone GargoyleObsidian Gargoyle
Level 3: Stone GolemIron Golem
Level 4: MageArch Mage
Level 5: GenieMaster Genie
Level 6: NagaNaga Queen
Level 7: GiantTitan
Desken, Varrock, Orgrimmar
The main type of city is the Citadel.
The Citadel is a city belonging to factions with a “neutral” worldview, most of all oriented towards attack. The city is associated with the scattered barbarian tribes of Desken, Varrok, and Orgrimmar. Heroes most often receive points towards their attack parameter.
Heroes
The type of warrior hero belonging to the stronghold is Barbarian;
The magical hero of the stronghold is called the Battle Mage.
Units (creatures) of the faction:
Level 1: Goblins → Hobgoblins
Level 2: Wolf Riders → Wolf Raiders
Level 3: Orcs → Orc Chieftains
Level 4: Ogres → Ogre mages
Level 5: Rocs → Thunderbirds
Level 6: Cyclops → Cyclops Kings
Level 7: BehemothAncient Behemoth
Elros
The main type of city is the Fortress.
The fortress is a city inhabited by the inhabitants of the swamps, who are entirely devoted to protection, and the creatures tamed by them. Heroes of the Fortress receive the defense parameter more often than attack.
Heroes
Type of warrior hero belonging to a stronghold - Beast Master;
The magical hero of the stronghold is called the Witch.
Units (creatures) of the faction:
Level 1: GnollGnoll Marauder
Level 2: LizardmanLizard Warrior
Level 3: Serpent FlyDragon Fly
Level 4: BasiliskGreater Basilisk
Level 5: GorgonMighty Gorgon
Level 6: WyvernWyvern Monarch
Level 7: HydraChaos Hydra
Asura
The main type of city is Inferno.
Inferno is a city whose creatures came from hell: these are Demons, Demons, Devils, etc. Inferno is a magical city with an “evil” worldview, plays the role of the opposite of the Castle, where angels live. Inferno heroes receive points for the magical power parameter much more often when increasing their level.
Heroes
The type of warrior hero that belongs to Inferno is called Possessed;
The magical hero Inferno is called the Heretic;
Units (creatures) of the faction:
Level 1: Imp → ЧFamiliar
Level 2: GogMagog
Level 3: Hell HoundCerberus
Level 4: DemonHorned Demon
Level 5: Pit FiendPit Lord
Level 6: EfreetiEfreet Sultan
Level 7: DevilArch Devil
Necromor
The main type of city is Necropolis.
Necropolis is a city of the dead. Home for the undead and spirits. These ancient cities are located at the pinnacle of the other world.
Heroes
The type of warrior hero that belongs to Necropolis is called the Death Knight.
The city's magical hero is called the Necromancer.
Units (creatures) of the faction:
Level 1: SkeletonSkeleton Warrior
Level 2: Walking DeadZombie
Level 3: WightWraith
Level 4: VampireVampire Lord
Level 5: LichPower Lich
Level 6: Black KnightDread Knight
Level 7: Bone DragonGhost Dragon
Shaole
The main type of city is the Dungeon.
The Dungeon is a city with an “evil” worldview, inhabited by creatures that live primarily in underground structures, and, like the Tower, is focused on the use of magic.
Heroes
The type of warrior hero that belongs to the Dungeon is called a Lord;
The city's magical hero is called the Warlock;
Units (creatures) of the faction:
Level 1: TroglodyteInfernal Troglodyte
Level 2: HarpyHarpy Hag
Level 3: BeholderEvil Eye
Level 4: MedusaMedusa Queen
Level 5: MinotaurMinotaur King
Level 6: ManticoreScorpicore
Level 7: Red DragonBlack Dragon

Token HRS

To create an in-game economy, the game token "HRS" was created in the amount of 5,000,000.
The HRS token - inside the game, has a composite nature and is divided into 5 fragments:
  • ruby (red);
  • amber (yellow);
  • sapphire (blue);
  • emerald (green);
  • amethyst (purple).
To collect a token, you need to connect five fragments and pay a service fee. The service fee will be directly proportional to 5% of the average value of the asset on the exchange. The current price of the asset will be additionally displayed in the in-game menu.

All funds received from the sale of NFTs, in-game items, personal heroes, private territories will be used to maintain the specified value of the asset on the exchange.
Tokens will be purchased using funds spent by players on in-game purchases, as a result of which the market value will increase. The purchased tokens will be used 80% to support the in-game economy, 20% for the maintenance and development of the game.

Mining

On the generated territory, in accordance with the probability described above, mines are distributed. Also, mining sites are generated on the territory of cities purchased by players.

The list of systems and services to which player power will be provided will be published separately.
Players have the opportunity to connect an unlimited number of different capacities to the gaming network, and, with the help of our specialized software, each of the capacities will be directed to the necessary service with the possibility of additional earnings. The system is automated and will itself select mining methods and options with the highest income ratio, depending on the devices connected to the network.

In mines located in neutral territory and unprotected at the time of mining, players can be attacked by both neutral creatures and other heroes - in this case, the mining process is suspended for the duration of the battle.

By mining in neutral territory, players are additionally rewarded with in-game experience.
Mining is also carried out in the territories of cities purchased by players. However, there are restrictions on production, and there is also a percentage given to the owner of the territory. Heroes at mining sites can unite their armies in order to improve their defense.

Movement

Each faction is assigned a specific area. The movement coefficient described above determines the nature of the heroes’ movement across the terrain, but depending on the faction to which the hero belongs, skills and abilities. The hero has the ability to move at higher speeds, taking into account the coefficient of movement on the ground.

The game process is set to:
· the initial number of movement points for a hero without creatures and skills;
· skills that increase the number of movement points;
· order and time of recovery of movement points;
· objects, artifacts, spells that increase or decrease the number of movement points;
· initial value of load points for creatures;
· initial value of acceleration points for creatures.

Heroes from each faction have an advantage in moving around their faction's terrain. Thus, heroes of the swamp faction do not have a penalty for moving through swampy areas, heroes of the desert faction do not have penalties for moving through desert areas, etc.

Initially, the hero has a certain number of movement points, as well as movement speed. After gaining certain skills, such as Logistics, the number of points will increase. After obtaining the Pathfinding skill, the penalty for passing through rough terrain will decrease.
Depending on the type and number of creatures that are in the hero’s army, the speed and duration of his movement will decrease or increase.